03 / DELAY CALCULATOR

Put the space
between the notes.

Turn a quarter-note tempo into straight, dotted and triplet durations. Milliseconds for your effects. Hertz for a repeating cycle.

Your session tempo

20–300 BPM. If your score uses a different beat unit, convert it first.

Need to find the pulse? Tap it ↗

ONE QUARTER NOTE

500ms

60,000 ÷ your BPM

Your timing table

Milliseconds · cycle rate in Hz
NoteStraightDotted ×1.5Triplet ×⅔

AN OPTIONAL STARTING POINT

A reverb time budget

Subtract pre-delay from a note length. A useful audition point, not a prediction of a real reverb tail or room acoustics.

THREE WAYS TO DIVIDE TIME

A dot is not
a triplet.

At 120 BPM, a straight eighth lasts 250 ms. Add a dot and it becomes 375 ms. Make it a triplet eighth and it becomes about 166.67 ms. Three triplet eighths fit into one quarter-note beat.

Hz here means the rate of a repeated rhythmic cycle, not a musical pitch. Listen in your session: a calculated duration is a grid reference, not an ideal mix setting.

Understand dotted and triplet delays ↗